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"This book is for people who are interested in creating their own computer games for the Windows platform. Using the easy but powerful The Games Factory 2 software, you will be able to make games quicker and easier than ever before, without any programming knowledge. Game creation is a lot of fun an ... more
"Ängste und Hoffnungen verbinden sich mit den jungen Menschen, die in der arabischen Welt zwei Drittel der Bevölkerung ausmachen. Wie reagieren die Jugendlichen auf die Herausforderungen einer globalisierten Welt? Anhand der Internetnutzung marokkanischer Jugendlicher und den damit verbundenen Ane ... more
"In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games ... more
"[...] este libro les tiene que servir para emprender nuevos proyectos en sus vidas de todos los días: hacer una revista con amigos, inventar un nuevo programa de radio que puedan proponer en la radio comunitaria de los lugares dónde viven y ¿por qué no? en una radio de las grandes, las que se c ... more
"This volume addresses the issue of credibility—the objective and subjective components that make information believable—in the contemporary media environment. The contributors look particularly at youth audiences and experiences, considering the implications of wide access and the questionable ... more
"Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. It is clear that participation in online communities is important for many young people, but less clear how this translates into civic ... more
"Man hat Arbeitskräfte gerufen, und es kamen Menschen. Sie fressen den Wohlstand nicht auf, im Gegenteil, sie sind 1 für den Wohlstand unerlässlich." Max Frisch Die modernen Massenmedien besitzen in unserem Alltag einen wichtigen Stellenwert und tragen bei Erwachsenen, aber gerade auch bei Heranw ... more
"This volume the consequences of digital media use for young people's individual and social identities. The contributors explore how young people use digital media to share ideas and creativity and to participate in networks that are small and large, local and global, intimate and anonymous. They lo ... more