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Countries
Authors & Publishers
Media focus
Publication Years
Methods applied
Journals
Output Type
Media Literacy: Empowering Youth Worldwide
Washington, DC: Center for International Media Assistance (CIMA) (2009), 30 pp.
"Government agencies, NGOs, foundations, and private developers looking to support civic and democratic endeavors in the developing world should be made aware of media literacy as a key educational component for developing stable democratic discourse. This report explores support and development of
...
Soul Buddyz Tomorrow is Ours: Evaluation Report 2008
Dunkeld West: Soul City Institute (2008), 24 pp.
"Soul Buddyz, an initiative of the Soul City Institute for Health and Development Communication (IHDC), in partnership with the South African Broadcasting Corporation (SABC), is a multi-media intervention targeting children aged 8 to 14 in South Africa. The intervention is focused on the promotion o
...
Learning Race and Ethnicity: Youth and Digital Media
Cambridge, Mass.: MIT Press (2008), 197 pp.
Aneignungen des Globalen: Internet-Alltag in der arabischen Welt. Eine Fallstudie in Marokko
Bielefeld: transcript Verlag (2008), 259 pp.
"Ängste und Hoffnungen verbinden sich mit den jungen Menschen, die in der arabischen Welt zwei Drittel der Bevölkerung ausmachen. Wie reagieren die Jugendlichen auf die Herausforderungen einer globalisierten Welt? Anhand der Internetnutzung marokkanischer Jugendlicher und den damit verbundenen Ane
...
ZeitungsZeit: Nachrichten für die eigene Schule. Evaluationsbericht
Düsseldorf: Landesanstalt für Medien NRW (2008), 72 pp.
Wie ticken Jugendliche? Sinus-Milieustudie U27
Düsseldorf; Aachen: Misereor; Bund der Deutschen Katholischen Jugend (BDKJ) (2008), 696 pp.
Kinder, Krieg und Kino: Filme über Kinder und Jugendliche in Kriegssituationen
Konstanz: UVK (2008), 253 pp.
Videojuegos y violencia: Guía para la acción
Washington, DC; Lima: Pan American Health Organization (PAHO); Cooperación Técnica Alemana (GTZ) (2008), 51 pp.
Jugend, Medien und Migration: Empirische Ergebnisse und Perspektiven
Wiesbaden: Springer VS, Online-Ausg. (2008), 269 pp.
"Man hat Arbeitskräfte gerufen, und es kamen Menschen. Sie fressen den Wohlstand nicht auf, im Gegenteil, sie sind 1 für den Wohlstand unerlässlich." Max Frisch Die modernen Massenmedien besitzen in unserem Alltag einen wichtigen Stellenwert und tragen bei Erwachsenen, aber gerade auch bei Heranw
...
Digital Media, Youth, and Credibility
Cambridge: MIT Press (2008), ix, 202 pp.
"This volume addresses the issue of credibility—the objective and subjective components that make information believable—in the contemporary media environment. The contributors look particularly at youth audiences and experiences, considering the implications of wide access and the questionable
...
Picture Yourself Creating Video Games
Boston: Course Technology (2008), 233 pp.
"This book is for people who are interested in creating their own computer games for the Windows platform. Using the easy but powerful The Games Factory 2 software, you will be able to make games quicker and easier than ever before, without any programming knowledge. Game creation is a lot of fun an
...
La generación interactiva en Iberoamérica: Niños y adolescentes ante las pantallas
Madrid; Barcelona: Fundación Telefónica; Ariel (2008), 337 pp.
Use of Information and Communication Technology by the World's Children and Youth: A Statistical Compilation
Geneva: ITU (2008), vii, 83 pp.
The Ecology of Games: Connecting Youth, Games, and Learning
Cambridge: MIT Press (2008), ix, 278 pp.
"In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games
...
Feel! Think! Act! A Guide to Interactive Drama for Sexual and Reproductive Health with Young People
Key Guides
Brighton: International HIVAIDS Alliance (2008), 188 pp.
Youth, Identity, and Digital Media
Cambridge: MIT Press (2008), ix, 206 pp.
"This volume the consequences of digital media use for young people's individual and social identities. The contributors explore how young people use digital media to share ideas and creativity and to participate in networks that are small and large, local and global, intimate and anonymous. They lo
...
Civic Life Online: Learning How Digital Media Can Engage Youth
Cambridge: MIT Press (2008), ix, 206 pp.
"Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. It is clear that participation in online communities is important for many young people, but less clear how this translates into civic
...