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Journals
Output Type
Religion, the Making of Goddess and Video Game in an Oral Tradition
Religion and Social Communication, volume 10, issue 1 (2012), pp. 39-72
Amateur Media: Social, Culturual and Legal Perspectives
London; New York: Routledge (2012), xv, 238 pp.
"This edited collection provides a much-needed interdisciplinary contextualisation of amateur media before and after Web 2.0. Surveying the institutional, economic and legal construction of the amateur media producer via a series of case studies, it features contributions from experts in the fields
...
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Burlington, MA: Focal Press (2011), xi, 319 pp.
"Game stories have evolved from the simple kidnapped-girl plot of Donkey Kong to the complex novel-length tales of modern RPGs. In addition, the ability of the player to interact with and affect the story has created many new and different types of stories that are difficult if not impossible to por
...
Panorama del audiovisual chileno
Santiago de Chile: Pontificia Universidad Católica de Chile (2011), 127 pp.
Mit Computerspielern ins Spiel kommen: Dokumentation von Fallanalysen
Berlin: Vistas; Landesanstalt für Medien NRW (2011), 129 pp.
La generación interactiva en Iberoamérica 2010: Niños y adolescentes ante las pantallas
Madrid: Foro Generaciones Interactivas; Fundación Telefónica (2011), 635 pp.
"En 2010 el Foro desplegó una nueva investigación en la que han participado ocho países: Argentina, Brasil, Chile, Colombia, Ecuador, Guatemala, México y Perú. El esfuerzo realizado por los equipos locales del Foro, con el apoyo inestimable de Fundación Telefónica y de Telefónica, ha permiti
...
Media Theories and Approaches: A Global Perspective
New York: Palgrave Macmillan (2009), xx, 339 pp.
L'analyse des sites internet: Une radiographie du cyberesp@ce
Bruxelles: De Boeck (2009), 335 pp.
Peace Journalism in Times of War
New Brunswick; London: Transaction Publishers (2009), 156 pp.
The Ecology of Games: Connecting Youth, Games, and Learning
Cambridge: MIT Press (2008), ix, 278 pp.
"In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games
...
Picture Yourself Creating Video Games
Boston: Course Technology (2008), 233 pp.
"This book is for people who are interested in creating their own computer games for the Windows platform. Using the easy but powerful The Games Factory 2 software, you will be able to make games quicker and easier than ever before, without any programming knowledge. Game creation is a lot of fun an
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The International Handbook of Children, Media and Culture
London et al.: Sage (2008), xxi, 537 pp.
Handbook of Mobile Communication Studies
Cambridge, Mass.; London: MIT Press (2008), ix, 472 pp.
"This book offers a view of the cultural, family, and interpersonal consequences of mobile communication across the globe. Scholars analyze the effect of mobile communication on all parts of life, from the relationship between literacy and the textual features of mobile phones to the use of ringtone
...
Digitale Spielräume: Basiswissen Computer- und Videospiele
München: kopaed (2007), 151 pp.
Encyclopedia of Children, Adolescents, and the Media
Thousand Oaks, Calif; London: Sage (2007), xxxvii, 886 pp.
"The Encyclopedia of Children, Adolescents, and the Media presents state-of-the-art research and ready-to-use facts on the media's interaction with children and adolescents. With more than 400 entries, the two volumes of this resource cover the traditional and electronic media and their controversia
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Character Development and Storytelling for Games
Boston: Course Technology Crisp (2004), xiv, 488 pp.
"[This book] is meant to be a resource for writers and designers and those who must work with us and who may want to talk intelligently with us at some point. This is not a book of rules that, if slavishly followed, will guarantee success. You’ll see that just about every time I try to lay down so
...
Critical Readings: Media and Gender
Maidenhead: Open University Press (2004), 366 pp.
"How is gender constructed in the media? To what extent do portrayals of gender influence everyday perceptions of ourselves and our actions? In what ways do the media reinforce and sometimes challenge gender inequalities? Critical Readings: Media and Gender provides a lively and engaging introductio
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Medienpädagogik: Eine Einführung in Theorie und Praxis
Paderborn: Schöningh (2003), 473 pp.