Filter
613
Featured
418
13
10
Topics
142
73
70
45
45
43
38
35
30
26
26
23
23
23
19
17
17
17
16
16
16
15
15
14
14
14
13
13
12
12
12
12
11
11
10
10
10
9
9
9
9
9
8
8
8
8
8
7
7
7
7
7
7
7
7
7
7
7
7
7
7
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Language
Document type
106
69
30
26
16
10
8
4
4
3
3
3
3
2
2
2
1
1
1
1
1
Countries / Regions
Authors & Publishers
Media focus
Publication Years
Methods applied
Journals
Output Type
Movie Making as Critical Pedagogy: Conscientization Through Visual Storytelling
Cham: Palgrave Macmillan (2018), xx, 216 pp.
"Can the stories people tell influence the way they see the world? This book seeks to address that question through a study of the viability of movie making as a critical pedagogy activity. Positioned at the intersection of education and communication for social change, it explores the relationship
...
Games and Bereavement: How Video Games Represent Attachment, Loss, and Grief
Bielefeld: transcript Verlag (2018), 273 pp.
"How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficu
...
20 Questions about Youth and the Media
New York: Peter Lang, 2nd, revised ed. (2018), xiv, 260 pp.
"The revised edition of 20 Questions about Youth and the Media is an updated and comprehensive guide to today's most compelling issues in the study of children, tweens, teens and the media. The editors bring together leading experts to answer the kinds of questions an undergraduate student might ask
...
Digital Empowerment for Girls
Woking, UK: Plan International (2018), 23 pp.
"This briefing paper argues that promoting girls’ digital literacy and closing the digital gender gap will play an important role in achieving gender equality and promoting the rights of girls and women worldwide. Indeed, bridging the digital gender divide is essential in ensuring girls and women
...
Creative and Lucrative Da'wa: The Visual Culture of Instagram Amongst Female Muslim Youth in Indonesia
Asiascape: Digital Asia, volume 5, issue 1-2 (2018), pp. 68-99
"Social media have become part of the private and public lifestyles of youth globally. Drawing on both online and offline research in Indonesia, this article focuses on the use of Instagram by Indonesian Muslim youth. It analyzes how religious messages uploaded on Instagram through posts and caption
...
Safe Sisters: A Common Sense Guide to Digital Safety for Women and Girls in Sub-Saharan Africa
Internews; Defend Defenders (2018), 10 pp.
"We wrote this booklet to help our sisters learn about problems that we can run into on the internet (like leaked or stolen personal photos, viruses, and scams), how we can make informed decisions every day to protect ourselves, and to help make the internet a safe space for ourselves, our families,
...
"1. Todos los niños uruguayos se conectaron alguna vez a internet [...] 2. El teléfono celular es el dispositivo más usado por los niños para conectarse a internet [...] 3. Los niños no son expertos en el uso de internet [...] 4. Los niños consideran que hay cosas buenas para ellos en internet
...
Unbeatable? Debates and Divides in Gender and Video Game Research
Communication Research Trends, volume 37, issue 3 (2018), pp. 4-29
"In this review essay, I will chart the history of video game technology, the emergence of game studies as a field, provide an overview of the key aspects of gender and video game research, and highlight key debates in gender and video games research." (Page 5)
Les civic tech en Afrique: Citoyens et technologies pour dynamiser la démocratie. Premier bilan au Bénin, au Kenya, au Sénégal et en Tunisie
CFI (2018), 62, 25 pp.
"Dans ces quatre pays africains (Bénin, Kenya, Sénégal, Tunisie) où l’étude a été réalisée, il apparaît qu’à l’origine des civic tech se trouvent le plus souvent des citoyens et des citoyennes engagés, désireux de traduire leur frustration, et parfois leur colère, devant le déca
...
"The potential for young people to strengthen and grow the continent’s economies is only possible if they are adequately supported and provided with the tools they need to create a sustainable livelihood. Economic opportunities are a significant concern for young people globally, with youth three
...
New Visions of Adolescence in Contemporary Latin American Cinema
Cham: Palgrave Macmillan (2018), xiii, 229 pp.
"This volume explores the recent 'adolescent turn' in contemporary Latin American cinema, challenging many of the underlying assumptions about the nature of youth and distinguishing adolescence as a distinct and vital area of study. Its contributors examine the narrative and political potential of t
...
Engaging youth in community action research: A visual methods approach to HIV and AIDS awareness
Whanake: the Pacific Journal of Community Development, volume 4, issue 2 (2018), pp. 48-66
"Young people are among the most affected and vulnerable groups in the HIV epidemic. Targeting young people in prevention strategies requires inclusive and participatory approaches. This paper discusses a film production project that involved youths in a remote rural community in the Highlands of Pa
...
Prácticas comunicativas en entornos digitales
México DF: Universidad Nacional Autónoma de México (UNAM); Ediciones La Biblioteca (2018), 234 pp.
The Age Gap in Religion Around the World: By Several Measures, Young Adults Tend to be Less Religious Than Their Elders
Pew Research Center (2018), 96 pp.
"Although the age gap in religious commitment is larger in some nations than in others, it occurs in many different economic and social contexts – in developing countries as well as advanced industrial economies, in Muslim-majority nations as well as predominantly Christian states, and in societie
...
Instrumentalising the Digital: Adolescents’ Engagement with ICTs in Low- and Middle-Income Countries
Development in Practice, volume 28, issue 3 (2018), pp. 432-443
"In development agendas regarding children in low-income communities, both older and emerging media are typically ignored or assumed to have beneficial powers that will redress social and gender inequality. This article builds on a recent rapid evidence review on adolescents’ digital media use and
...
Youth Mobile: Teaching Young People to Create Mobile Apps for Sustainable Development
Paris: UNESCO (2018), 10 pp.
"Mobile technology has become a tool for youth empowerment, activism and socio-economic progress. In developing countries especially, the number of mobile Internet connections is increasing exponentially, and smartphones are often the only computer available. Within this context, YouthMobile enables
...
Tutorial: Como evangelizar nativos digitais
"Primeiro, precisamos de uma 'Metanoia digital', isto é, uma mudança de mentalidade, uma visão de mundo que amplie nossa compreensão da realidade, especialmente no que se refere à fé e à rede. Depois de uma experiência transformadora nós temos a tendência a nos tornarmos seguidores e espal
...
Social Media und psychische Gesundheit: Am Beispiel der Identitätskonstruktion auf Instagram
Communicatio Socialis, volume 51, issue 4 (2018), pp. 467-480
"Jugendliche heute kennen kaum ein Leben ohne Social Media-Plattformen am Smartphone. Untersuchungen legen Zusammenhänge zwischen dieser Mediennutzung und psychischer Gesundheit in der Adoleszenz nahe. Es zeichnen sich positive und negative Effekte ab. Erkenntnisse aus US-amerikanischen und britisc
...
Fördert arabische Populärkultur die Individualisierung? Anschlussdiskurse der Fernsehnutzung bei jungen Ägyptern
In: Islam in der Moderne, Moderne im Islam: eine Festschrift für Reinhard Schulze zum 65. Geburtstag
Leiden: Brill (2018), pp. 451-471
"The article revisits classical debates about the positive and negative relation of popular culture and socio-political developments with regard to the Arab world. Within the Frankfurt School and modern Cultural Studies at times contradictory approaches to the role of entertainment in political cult
...