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Countries
Authors & Publishers
Media focus
Publication Years
Methods applied
Journals
Output Type
Keeping it Real: An Exploratory Study of How 13-14-Year-Olds Critically Engage with Online Content
Deep Insights
Free Press Unlimited (2020), 43 pp.
"We recruited participants aged 13-14 in three countries: Mexico, South Africa and the Netherlands. Through a questionnaire, an observation exercise and interviews, we gathered information in order to identify trends [...] We constructed a number of global personas that cut across the groups. Safety
...
Media and Information Literacy Index. Country Report Ghana
Bonn: Deutsche Welle DW Akademie (2020), 27 pp.
"Ghana’s youth is embracing digital. According to the representative survey conducted for DW Akademie’s MIL INDEX study, three quarters of 15-25-year-olds own a smartphone. Over 70 % report going online with a mobile phone as well as using Facebook and WhatsApp on a weekly basis. Use of several
...
Shooting Cameras for Peace: Youth, Photography, and the Colombian Armed Conflict = Disparando cámaras para la paz: Juventud, fotografía y el conflicto armado colombiano
Cambridge, Mass.: Peabody Museum Press (2020), 251 pp.
"As a young Fulbright scholar in Bogotá, determined to democratize the photographic gaze and bring new visions and voices to public debate about Colombia's armed conflict, Alexander L. Fattal founded Disparando Cámaras para la Paz (Shooting Cameras for Peace). The project taught photography to you
...
Jugend 2019: Eine Generation meldet sich zu Wort
Bonn: Bundeszentrale für politische Bildung (bpb), Sonderausg. (2020), 383 pp.
Media and Information Literacy Index. Country Report Uganda
Bonn: Deutsche Welle DW Akademie (2020), 25 pp.
"Young Ugandans are reluctant to voice their concerns and take part in public discussions according to indicative findings from the MIL INDEX country study presented here. The eight focus groups conducted for the study in Kampala and Bugembe early in 2019 revealed that youths are using both traditio
...
Media and Information Literacy Index. Country Report Kenya
Bonn: Deutsche Welle DW Akademie (2020), 27 pp.
"The young generation in Kenya rejects disinformative and hateful communication. When asked for their opinion on these matters in a representative survey, a majority of 15-25-year-olds evaluated them as “not to be trusted” and “not funny”. This is one of the most important results of DW Akad
...
Evaluación de las competencias digitales de estudiantes de educación obligatoria: Diseño, validación y presentación de la prueba Ecodies
Barcelona: Octaedro (2020), 232 pp.
"El imparable progreso tecnológico, los nuevos dispositivos electrónicos que se van incorporando al mercado, a la sociedad y a los centros educativos, demandan la adquisición y desarrollo de competencias digitales sólidas entre los ciudadanos. Dado que es en la etapa de Educación Obligatoria cu
...
Understanding Video Games: The Essential Introduction
New York; London: Routledge, 4th ed. (2020), xiii, 399 pp.
"In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-f
...
Media and Information Literacy Index. Country Report Burkina Faso
Bonn: Deutsche Welle DW Akademie (2020), 28 pp.
"Reliable, high quality information is a key priority for the young generation in Burkina Faso. Perhaps as a consequence of political insecurities and the prevalence of violent extremism, a majority of young people between 15 and 25 years seems very aware of the negative consequences of malevolent f
...
Media Literacy Toolbox
Waltham: Education Development Center (2020), 63 pp.
Leading Protests in the Digital Age: Youth Activism in Egypt and Syria
Cham: Palgrave Macmillan (2020), xiii, 244 pp.
"This book explores in detail new protest organisation and mobilisation strategies of young activists in the digital age with the aim to identify the tactics that worked well against those creating high risks in the context of digitally supported protests. Focusing on Egyptian protests as well as pe
...
Creating Change Through Digital Communities: How RNW Media's Digital Platforms Impact Young People's Knowledge, Attitudes and Behaviour
Hilversum: RNW Media (2020), 34 pp.
"The Theories of Change for both Citizens’ Voice [a programme focusing on social cohesion and inclusive governance] and the SRHR programme (which includes Love Matters [delivering information and media on love, sex and relationships to 18-30-year-olds]) contain a key assumption that through provid
...
Voices of Pakistani Youth: Lessons for Civil Society in the Development of Effective Counter-Narrative Campaigns
London: Institute for Strategic Dialogue (ISD) (2020), 33 pp.
"This report ties together young Pakistani people’s experiences of hate and extremism – with contextual research and questions put to young people in Pakistan, centred around their views on identity, media consumption patterns and perceptions of the state and national news media. This research h
...
Media and Information Literacy Index. Country Report Côte D’Ivoire
Bonn: Deutsche Welle DW Akademie (2020), 27 pp.
"Young Ivorians are adept at using digital media. They are creative when it comes to using digital media and many have developed strategies to cope with media malpractices such as cyberbullying or hate speech. These are two significant, indicative findings from the present MIL INDEX country study. B
...
Diálogo de saberes en colectivos de comunicación
Medellín: Sello Editorial Universidad de Medellín (2020), 262 pp.
"Esta publicación sobre diálogo de saberes en colectivos recoge el espíritu del diálogo de saberes para reflexionar sobre temas recientes en los procesos de agrupación juvenil y sus formas de apropiación de medios y territorios, pues resulta pertinente pensar la ciudad y a través de las diná
...
Jumanji Extremism? How Games and Gamification Could Facilitate Radicalization Processes
Journal for Deradicalization, issue 23 (2020), pp. 1-43
"This article makes an exploratory contribution to the theoretical foundations of the study of gaming in radicalization research. It is argued that both top-down and bottom up gamification have already impacted extremist discourse and potentially radicalization processes but that research on gamific
...
Digital Media, Young Adults, and Religion: An International Perspective
London; New York: Routledge (2020), xi, 179 pp.
"Utilising results of an unprecedented global study, this volume explores the ways in which young adults in seven different countries engage with digital and social media in religiously significant ways. Presenting and analysing the findings of the international research project Young Adults and Rel
...
"Data, including information collected by the MERIT project, demonstrates that social media and social messaging are powerful tools in Mali, and have the potential to both positively and negatively impact society, particularly in relation to violent extremism. Malian youth use social media and messa
...