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Infancia, adolescencia y bienestar digital: Una aproximación desde la salud, la convivencia y la responsabilidad social
Madrid: UNICEF España; Universidad de Santaigo de Compostela; Consejo General de Ingeniería (2025), 73 pp.
"La presencia de los dispositivos digitales en el día a día de niños, niñas y adolescentes es indudable. El 82,4% dispone de su propio teléfono móvil, al que acceden por término medio a los 10,8 años. El 51,6% del alumnado de Primaria dispone ya de móvil propio, porcentaje que asciende al 9
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Gaming: Digitale Spiele
Wien: Saferinternet.at (2024), 6 pp.
Guide to developing digital games for early grade literacy for developing countries
Quezon City; Washington DC: Foundation for Information Technology Education and Development; World Vision (2018), 43 pp.
Children in the New Media Landscape: Games, Pornography, Perceptions
Göteborg: UNESCO International Clearinghouse on Children, Youth and Media; Nordicom (2000), 379 pp.
"The 2000 Yearbook treats two themes, both of which relate to newer features of the media landscape: violence in video and computer games, and pornography on television and on Internet. Some articles in the Yearbook also discuss findings on audience perceptions of violence and sex in the media. The
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