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Gaming: Uses & Effects
1
Animated Cartoons, Animated Films
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Comics, Cartoons, Caricatures
1
Cinema
1
Storytelling
1
Collective Memory: Violent Conflicts & Wars
1
Creative & Cultural Industries
1
Gaming: Youth
1
Digital Communication, Digital Media
1
Multimedia Products, Transmedia Production
1
Digital Market Concentration
1
Game Industries, Game Production
1
Gaming, Video Games
1
Television Entertainment, Television Entertainment Programmes
1
Globalisation of Media
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Youth Cultures, Youth Milieus, Youth Identities
1
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"This book offers a thorough investigation of the recent surge of webtoons and manga / animation as the sources of transmedia storytelling for popular culture, not only in East Asia but in the wider global context. An international team of experts employ a unique theoretical framework of media conve ... more
"This book observes and analyses transnational interactions of East Asian pop culture and current cultural practices, comparing them to the production and consumption of Western popular culture and providing a theoretical discussion regarding the specific paradigm of East Asian pop culture. Drawing ... more
"The book begins by interrogating globalization as a critical and intensely contested concept, and proceeds to explore how digital media have influenced a complex set of globalization processes in broad international and comparative contexts. Contributors address a number of key political, economic, ... more
"This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry - a localized mobile landscape, with particular reference to young Asians' engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but als ... more