Filter
164
Featured
Free Access
102
Inspiring Practice
4
Key Guidance
12
Top Insights
5
Topics
Edutainment Radio Programmes
49
Edutainment Television Programmes
47
Entertainment Education, Edutainment
38
Edutainment Health Programmes
35
Radio Dramas, Radio Soap Operas, Radio Fiction
29
Educational Games, Serious Games
25
HIV / AIDS Communication
22
Edutainment Campaigns: Planning & Implementation
19
Edutainment Campaigns: Effects & Effectiveness
13
Gaming, Video Games
12
Conflict-Sensitive Radio Journalism, Radio in Conflict Prevention & Transformation
10
Soap Operas & Telenovelas
10
Sexual Health Communication, Reproductive Health Education, Family Planning
10
Behaviour Change Communication
8
Edutainment Campaigns: Experiences
8
Radio Scriptwriting
7
Collective Memory & Media, Media Representation of History
6
Communication for Social Change
6
Edutainment Campaigns: Monitoring & Evaluation
6
Media Effects
5
Persuasive Communication
5
Audience Feedback, Interaction & Participation
4
Educational Comics & Comics for Development
4
Screenwriting, Film Scriptwriting, TV Scriptwriting
4
Soul City (NGO, South Africa)
4
Countering Hate Speech, Disinformation & Propaganda
4
Health Campaigns: Experiences
4
Participatory Communication
3
Storytelling
3
Theatre for Development
3
Development Communication Projects: Case Studies
3
Behaviour Change Communication: Effects & Effectiveness
3
Rural Communication for Development
3
Educational Radio Programmes
3
Television Dramas
3
Good Practice Examples
3
Health Radio Programmes
3
WASH Communication (Water, Sanitation, Hygiene)
3
People with Disabilities: Advocacy & Empowerment
2
Social Movements: Communication Strategies & Practices
2
Shamba Shape Up (Agricultural Reality TV Programme, Kenya)
2
Gaming: Uses & Effects
2
Development Communication Campaigns
2
Child Marriage
2
Film Production
2
Public Diplomacy, Cultural Diplomacy
2
Community Development: Role of Communication & Media
2
Conflicts, Conflict Prevention & Management, Mediation, Peacebuilding
2
Reconciliation Work
2
Conflict Prevention, Mediation & Reconciliation: Role of Media
2
Media Assistance in Conflict Regions & Fragile Countries
2
Puntos de Encuentro (NGO, Nicaragua)
2
Edutainment Campaigns: Concepts & Strategies
2
Edutainment: Youth
2
Radio for Development
2
Social Change & Media / Communication
2
Podcasts
2
Online Learning, E-Learning
2
Civic Education: Use & Role of Media
2
Open, Distance and Digital Education (ODDE)
2
Religious Education: Use & Role of Media
2
Climate Change Communication, Climate Journalism
2
Forced Marriage
2
Gender-Based Harassment, Intimidation & Violence
2
Rural Women & Communication
2
Women (General)
2
Food / Nutrition Communication & Media Representation
2
Health Campaigns: Effects & Effectiveness
2
Health Television Programmes
2
Vaccination Campaigns & Vaccine Hesitancy
2
Nazism
2
Music
2
Youth Radio Programmes, Youth Radio Stations, School Radios
2
Reality Television Programmes & Daily Talks
2
Youth Cultures, Youth Milieus, Youth Identities
2
Access to Media & Information
1
Merchandising & Social Merchandising
1
Advocacy & Empowerment: Disadvantaged & Vulnerable Groups
1
Advocacy & Empowerment: Girls
1
Celebrity Humanitarianism
1
Civic Engagement, Citizen Participation, Civil Society & Digital Communication
1
Civic Engagement, Citizen Participation, Civil Society & Media
1
Empowerment
1
Gender Advocacy & Empowerment, Gender Mainstreaming
1
Agricultural Information & Extension
1
Audience Clubs & Listener Groups
1
Audience Research
1
Audience Research in Media Assistance
1
Audience Research: Concepts & Experiences
1
Television Use: Children
1
Media Use: Migrants & Diasporas
1
Radio Use: Women
1
Media Use: Youth
1
Behaviour Change Campaigns
1
Children and Media
1
Animated Cartoons, Animated Films
1
Children's Rights
1
Sesame Street (Children's Television Programme)
1
Gaming: Children
1
Christian Ethics
1
Development Education: Films
1
Film & Gender
1
Crime Films
1
Communication Strategies
1
Development Aid Public Relations, Development Public Awareness Raising
1
Strategic Communication Planning
1
Community Development
1
Community Radios
1
Groups, Group Communication, Group Development
1
Traditional Music
1
Islamic State (Political-Religious Extremist Organization)
1
Conflict-Sensitive Digital Technology Use & Social Media in Prevention & Transformation
1
Dealing With the Past
1
Extremist Recruitment through Media
1
Media Assistance: Conflict Prevention, Mediation & Reconciliation
1
Trauma, Coping with Trauma, Trauma Therapy
1
Violence in the Media: Video Games
1
Content Analysis (Research Method)
1
Countering Misinformation & Rumours
1
Narratives, Narrative Structures
1
Philosophy
1
Development Assistance
1
Development Communication Research
1
Visual Aids for Development
1
Indigenous Digital & Social Media Communication
1
Interactive Media
1
Facebook
1
Albinism
1
Ethnic Media, Minority Media
1
Perceptions & Attitudes Towards Minorities
1
Health Disinformation & Misinformation
1
Energy Supply, Electricity
1
Educational Effects of Media, Educational Role of Media
1
Ethical Learning: Use & Role of Media
1
Digital Educational Materials
1
Massive Open Online Courses (MOOC)
1
Literacy, Literacy Campaigns, Postliteracy, Alphabetisation Policies
1
Media Literacy: Gaming
1
Television Entertainment, Television Entertainment Programmes
1
Television Serials
1
Environmental Communication
1
Ethics (General)
1
Social Norms
1
Evaluation
1
Evaluation Methods, Evaluation Tools
1
Gender and Radio
1
Women's Radio Programmes
1
Gender-Based Harassment, Intimidation & Violence: Media Representation & Reporting
1
Gender Norms & Roles
1
Gender Relations
1
Health Communication
1
Alcohol Abuse: Prevention & Media Representation
1
Child Health, Mother & Child Care Communication
1
COVID-19 Communication
1
Health Campaigns: Message Design
1
Health Communication & Campaigns: Youth
1
Polio Communication
1
Tobacco Counter-Marketing, Smoking Cessation Campaigning, Nicotine Addiction Reporting
1
Adaptation of Media Products to Other Countries / Cultural Contexts
1
Colonialism
1
Foreign Policies
1
Radio Interviews
1
Court Reporting & Media Representation of Judicial System
1
Media Assistance: Impacts, Effectiveness, Efficiency
1
BBC Media Action
1
Media Assistance: Radio
1
Role Models & Role Portrayals in the Media
1
Media Literacy: Television
1
Media Literacy: Youth
1
Migrants & Refugees: Tailor-Made Media Products & Information Services
1
Radio Music
1
People with Disabilities: Reporting & Media Representation
1
Civic Engagement, Citizen & Community Participation
1
Democratization
1
Project Management
1
Project Impact, Project Effects, Project Effectiveness, Project Efficiency
1
Radio Programmes & Genres
1
Mega FM (Radio Station, Gulu, Uganda)
1
Media Effects Research
1
Media Reception
1
Parasocial Interaction
1
Attitudes, Attitude Formation & Change
1
Television Reception & Effects
1
Research in Media & Communication
1
Rural Communication, Media in Rural Areas
1
Domestic Violence
1
Violence Prevention Campaigns
1
Reality & Communication, Truth & Media
1
Theories of Change
1
Stigmatization
1
Television
1
Theories of Communication & Media
1
Youth, Adolescents
1
Language
Document type
Countries / Regions
Authors & Publishers
Media focus
Publication Years
Methods applied
Journals
Output Type
Using Radio Drama to Tackle Disability Discrimination in Nigeria
London: BBC Media Action (2022), 15 pp.
"As part of the Inclusive Futures programme, BBC Media Action produced a radio drama, Story Story, and accompanying social media content, to tackle stigma and discrimination around disability in Nigeria. This content was broadcast from November 2020 to November 2021 through local radio partners in s
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Spielen. Lernen. Wissen: Einsatzmöglichkeiten von Games in der Bildung
Berlin: Stiftung Digitale Spielekultur (2022), 64 pp.
"Das Handbuch »Spielen. Lernen. Wissen. Einsatzmöglichkeiten von Games in der Bildung« veranschaulicht, wie sich digitale Spiele in verschiedenen Bereichen der Bildung einsetzen lassen – zum Beispiel im Schulunterricht, in der Sozialen Arbeit mit Kindern und Jugendlichen oder in der Aus- und We
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Reducing Albinism Related Stigma in Tanzania: An Exploration of the Impact of Radio Drama and Radio Interview
Disability & Society, volume 37, issue 9 (2022), pp. 1479-1500
"Reducing stigma is key to improving the wellbeing of people with albinism in Tanzania. This study aimed to obtain more insight into the effects of two radio interventions with regard to albinism-related stigma: a radio drama and a radio interview. Assessment of the radio interventions was based on
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Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning
Top Insights
Berlin, Boston: De Gruyter (2022), 219 pp.
"This book introduces the potential of gamification and games to solve the great societal and organisational challenges that corporations and public institutions are dealing with today. It is written for innovation professionals, entrepreneurs, game designers, and students who seek to understand and
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Romper el Silencio: Historias Para no Repetir la Historia. Una estrategia de eduentretenimiento basada en la Realidad colombiana, Para cambiar Lla Realidad colombiana
Bogotá: Fundación Imaginario (2022), 8 pp.
"A través de historias que nos conmueven y nos tocan emocionalmente, Romper el Silencio tiene como objetivo enseñarnos a escuchar a otras personas con apertura y empatía, aunque piensen distinto; a reconocer sus argumentos aunque no sean los nuestros; a respetar sus ideas sin señalamientos y al
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Measuring Impact of Storyline Engagement on Health Knowledge, Attitudes, and Norms: A Digital Evaluation of an Online Health-Focused Serial Drama in West Africa
Journal of Global Health, volume 12, issue 4039 (2022), 10 pp.
"Cest la Vie!" (CLV) is a serial drama that entertains, educates, and promotes positive health behaviors and social change for West African audiences. The purpose of this study was to evaluate if watching the CLV Season 2 series online had an impact on people’s health knowledge, attitudes, and nor
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Using Markers for Digital Engagement and Social Change: Tracking Meaningful Narrative Exchange in Transmedia Edutainment with Text Analytics Techniques
Digital Health, volume 8 (2022), pp. 1-18
"While social media offer an unprecedented opportunity for orchestrating large-scale communication campaigns, it is often difficult to track audience responses on various digital platforms over time and to ascertain if their engagement is aligned with the original intention. In this article, we shar
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A Qualitative Exploration of the Salience of MTV-Shuga, an Edutainment Programme, and Adolescents’ Engagement with Sexual and Reproductive Health Information in Rural KwaZulu-Natal, South Africa
Sexual and Reproductive Health Matters, volume 30, issue 1 (2022), pp. 1-12
"This paper examines the extent to which an edutainment programme, MTV-Shuga, was reported to influence young people’s engagement with sexual and reproductive health (SRH) information in rural KwaZulu-Natal, South Africa. In 2019 we conducted eight community-based screenings of MTV-Shuga episodes
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Overcome the Fear (Vencer El Miedo): Using Entertainment Education to Impact Adolescent Sexual and Reproductive Health and Parent-Child Communication in Mexico
BMC Public Health, volume 22, issue 2366 (2022), 12 pp.
"Adolescents in Mexico experience high pregnancy and birth rates. A collaboration with Grupo Televisa led to the development of an entertainment-education telenovela intervention, Overcome the Fear (OTF), which aired in 2020 to a national audience and addressed adolescent sexual and reproductive hea
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Using Social Media to Change Gender Norms: An Experiment Within Facebook Messenger in India
Washington, DC: World Bank (2022), 53 pp.
"This paper experimentally tests the effectiveness of two short edutainment campaigns (under 25 minutes) delivered through Facebook Messenger at reshaping gender norms and reducing social acceptability of violence against women in India. Participants were randomly assigned to watch video clips with
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Video Games as Tools for Non-State Cultural Diplomacy: A Case Study of the Video Game 'Never Alone'
Boulder: doctoral thesis University of Colorado (2021), x, 272 pp.
"With rapidly changing digital platforms and the impact of globalization on cultural diplomacy that has provoked the increasing mediatization of the field, non-state actors are now able to expand networks and gain legitimacy by addressing new publics using digital spaces. While the research about th
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Radio Drama as a Tool for Activism in South Africa: The Case of 'Plague in the Time of King Kapital and Queen Corona'
Radio Journal: International Studies in Broadcast & Audio Media, volume 19, issue 1 (2021), pp. 59-77
"How can sound be utilized as a tool for political conscientization? COVID-19 has disrupted face-to-face organizing tactics for progressive movements globally, making it necessary to branch out to more mediated forms of grassroots political organizing. In this article, we explore how sound might be
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Entertainment-Education Behind the Scenes: Case Studies for Theory and Practice
Inspiring Practice
Cham: Palgrave Macmillan (2021), xxxiii, 354 pp.
"This book lays out the history of entertainment-education and discusses the boundaries of what counts as entertainment-education and narrative persuasion, includes both authors who work within academia and authors who are practitioners, and chapters focusing on developed and developing countries; d
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Entertainment-Education Campaigns and COVID-19: How Three Global Organizations Adapted the Health Communication Strategy for Pandemic Response and Takeaways for the Future
Health Communication, volume 36, issue 1 (2021), pp. 42-49
"COVID-19 created a substantial set of challenges for health communication practitioners in the process of planning, implementing, and evaluating entertainment-education (EE) campaigns. EE is a theory and evidence-based communication strategy that employs entertainment media for educational messagin
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Persuasive Gaming in Context
Amsterdam: Amsterdam University Press (2021), 264 pp.
"The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasi
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Starting Conversations to Tackle Sanitation in India Through TV Drama: Evaluation of Navrangi Re!
Journal of Development Communication, volume 32, issue 2 (2021), pp. 45-58
"There is a growing body of evidence from rigorous evaluations demonstrating the effectiveness of education entertainment – ‘edutainment’– interventions in achieving development outcomes. Building on this research, this study presents the results of a pioneering quasi-experimental evaluation
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Young Adults’ Responses to an African and US-Based COVID-19 Edutainment Miniseries: Real-Time Qualitative Analysis of Online Social Media Engagement
JMIR Formative Research, volume 5, issue 10: e30449 (2021), 12 pp.
"In April 2020, as cases of the novel COVID-19 spread across the globe, MTV Staying Alive Foundation created the educational entertainment miniseries MTV Shuga: Alone Together. In 70 short episodes released daily on YouTube, Alone Together aimed to disseminate timely and accurate information to incr
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A Qualitative Examination of Alcohol Use and IPV Among Nepali Couples in a Violence Prevention Intervention
Global Public Health, volume 16, issue 4 (2021), pp. 597-609
"Intimate partner violence (IPV) impacts the physical and mental health of one in three women globally, with equally high rates in rural Nepal. The risk of physical violence, stalking, harassment, and homicide between intimate partners increases when alcohol is used by the perpetrator. This study ev
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Wer will ich sein? Ethisches Lernen an TV- und Videospielserien sowie Let's Plays
Marburg: Schüren (2020), 377 pp.
"Der vorliegende Band begründet ein kompetenz- und lerngruppenorientiertes Modell, mit dem ethische Lernprozesse anhand fiktiver Jugendfiguren aus narrativen TV- und Videospielserien sowie Let’s Plays konzipiert und initiiert werden können. Dabei werden die Begebenheiten des Lernorts, die Hetero
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El radioteatro: Olvido, renacimiento y su consumo en otras plataformas
Salamanca: Comunicación Social (2020), 185 pp.
"'El Radioteatro. Olvido, renacimiento y su consumo en otras plataformas' nos ofrece las claves del pasado, presente y futuro de un género, de un formato radiofónico que se sustancia en una explosión de creatividad que acaricia nuestros sentidos y nos abre a un mundo de posibilidades en una perfe
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