Filter
164
Featured
Free Access
102
Inspiring Practice
4
Key Guidance
12
Top Insights
5
Topics
Edutainment Radio Programmes
49
Edutainment Television Programmes
47
Entertainment Education, Edutainment
38
Edutainment Health Programmes
35
Radio Dramas, Radio Soap Operas, Radio Fiction
29
Educational Games, Serious Games
25
HIV / AIDS Communication
22
Edutainment Campaigns: Planning & Implementation
19
Edutainment Campaigns: Effects & Effectiveness
13
Gaming, Video Games
12
Conflict-Sensitive Radio Journalism, Radio in Conflict Prevention & Transformation
10
Soap Operas & Telenovelas
10
Sexual Health Communication, Reproductive Health Education, Family Planning
10
Behaviour Change Communication
8
Edutainment Campaigns: Experiences
8
Radio Scriptwriting
7
Collective Memory & Media, Media Representation of History
6
Communication for Social Change
6
Edutainment Campaigns: Monitoring & Evaluation
6
Media Effects
5
Persuasive Communication
5
Audience Feedback, Interaction & Participation
4
Educational Comics & Comics for Development
4
Screenwriting, Film Scriptwriting, TV Scriptwriting
4
Soul City (NGO, South Africa)
4
Countering Hate Speech, Disinformation & Propaganda
4
Health Campaigns: Experiences
4
Participatory Communication
3
Storytelling
3
Theatre for Development
3
Development Communication Projects: Case Studies
3
Behaviour Change Communication: Effects & Effectiveness
3
Rural Communication for Development
3
Educational Radio Programmes
3
Television Dramas
3
Good Practice Examples
3
Health Radio Programmes
3
WASH Communication (Water, Sanitation, Hygiene)
3
People with Disabilities: Advocacy & Empowerment
2
Social Movements: Communication Strategies & Practices
2
Shamba Shape Up (Agricultural Reality TV Programme, Kenya)
2
Gaming: Uses & Effects
2
Development Communication Campaigns
2
Child Marriage
2
Film Production
2
Public Diplomacy, Cultural Diplomacy
2
Community Development: Role of Communication & Media
2
Conflicts, Conflict Prevention & Management, Mediation, Peacebuilding
2
Reconciliation Work
2
Conflict Prevention, Mediation & Reconciliation: Role of Media
2
Media Assistance in Conflict Regions & Fragile Countries
2
Puntos de Encuentro (NGO, Nicaragua)
2
Edutainment Campaigns: Concepts & Strategies
2
Edutainment: Youth
2
Radio for Development
2
Social Change & Media / Communication
2
Podcasts
2
Online Learning, E-Learning
2
Civic Education: Use & Role of Media
2
Open, Distance and Digital Education (ODDE)
2
Religious Education: Use & Role of Media
2
Climate Change Communication, Climate Journalism
2
Forced Marriage
2
Gender-Based Harassment, Intimidation & Violence
2
Rural Women & Communication
2
Women (General)
2
Food / Nutrition Communication & Media Representation
2
Health Campaigns: Effects & Effectiveness
2
Health Television Programmes
2
Vaccination Campaigns & Vaccine Hesitancy
2
Nazism
2
Music
2
Youth Radio Programmes, Youth Radio Stations, School Radios
2
Reality Television Programmes & Daily Talks
2
Youth Cultures, Youth Milieus, Youth Identities
2
Access to Media & Information
1
Merchandising & Social Merchandising
1
Advocacy & Empowerment: Disadvantaged & Vulnerable Groups
1
Advocacy & Empowerment: Girls
1
Celebrity Humanitarianism
1
Civic Engagement, Citizen Participation, Civil Society & Digital Communication
1
Civic Engagement, Citizen Participation, Civil Society & Media
1
Empowerment
1
Gender Advocacy & Empowerment, Gender Mainstreaming
1
Agricultural Information & Extension
1
Audience Clubs & Listener Groups
1
Audience Research
1
Audience Research in Media Assistance
1
Audience Research: Concepts & Experiences
1
Television Use: Children
1
Media Use: Migrants & Diasporas
1
Radio Use: Women
1
Media Use: Youth
1
Behaviour Change Campaigns
1
Children and Media
1
Animated Cartoons, Animated Films
1
Children's Rights
1
Sesame Street (Children's Television Programme)
1
Gaming: Children
1
Christian Ethics
1
Development Education: Films
1
Film & Gender
1
Crime Films
1
Communication Strategies
1
Development Aid Public Relations, Development Public Awareness Raising
1
Strategic Communication Planning
1
Community Development
1
Community Radios
1
Groups, Group Communication, Group Development
1
Traditional Music
1
Islamic State (Political-Religious Extremist Organization)
1
Conflict-Sensitive Digital Technology Use & Social Media in Prevention & Transformation
1
Dealing With the Past
1
Extremist Recruitment through Media
1
Media Assistance: Conflict Prevention, Mediation & Reconciliation
1
Trauma, Coping with Trauma, Trauma Therapy
1
Violence in the Media: Video Games
1
Content Analysis (Research Method)
1
Countering Misinformation & Rumours
1
Narratives, Narrative Structures
1
Philosophy
1
Development Assistance
1
Development Communication Research
1
Visual Aids for Development
1
Indigenous Digital & Social Media Communication
1
Interactive Media
1
Facebook
1
Albinism
1
Ethnic Media, Minority Media
1
Perceptions & Attitudes Towards Minorities
1
Health Disinformation & Misinformation
1
Energy Supply, Electricity
1
Educational Effects of Media, Educational Role of Media
1
Ethical Learning: Use & Role of Media
1
Digital Educational Materials
1
Massive Open Online Courses (MOOC)
1
Literacy, Literacy Campaigns, Postliteracy, Alphabetisation Policies
1
Media Literacy: Gaming
1
Television Entertainment, Television Entertainment Programmes
1
Television Serials
1
Environmental Communication
1
Ethics (General)
1
Social Norms
1
Evaluation
1
Evaluation Methods, Evaluation Tools
1
Gender and Radio
1
Women's Radio Programmes
1
Gender-Based Harassment, Intimidation & Violence: Media Representation & Reporting
1
Gender Norms & Roles
1
Gender Relations
1
Health Communication
1
Alcohol Abuse: Prevention & Media Representation
1
Child Health, Mother & Child Care Communication
1
COVID-19 Communication
1
Health Campaigns: Message Design
1
Health Communication & Campaigns: Youth
1
Polio Communication
1
Tobacco Counter-Marketing, Smoking Cessation Campaigning, Nicotine Addiction Reporting
1
Adaptation of Media Products to Other Countries / Cultural Contexts
1
Colonialism
1
Foreign Policies
1
Radio Interviews
1
Court Reporting & Media Representation of Judicial System
1
Media Assistance: Impacts, Effectiveness, Efficiency
1
BBC Media Action
1
Media Assistance: Radio
1
Role Models & Role Portrayals in the Media
1
Media Literacy: Television
1
Media Literacy: Youth
1
Migrants & Refugees: Tailor-Made Media Products & Information Services
1
Radio Music
1
People with Disabilities: Reporting & Media Representation
1
Civic Engagement, Citizen & Community Participation
1
Democratization
1
Project Management
1
Project Impact, Project Effects, Project Effectiveness, Project Efficiency
1
Radio Programmes & Genres
1
Mega FM (Radio Station, Gulu, Uganda)
1
Media Effects Research
1
Media Reception
1
Parasocial Interaction
1
Attitudes, Attitude Formation & Change
1
Television Reception & Effects
1
Research in Media & Communication
1
Rural Communication, Media in Rural Areas
1
Domestic Violence
1
Violence Prevention Campaigns
1
Reality & Communication, Truth & Media
1
Theories of Change
1
Stigmatization
1
Television
1
Theories of Communication & Media
1
Youth, Adolescents
1
Language
Document type
Countries / Regions
Authors & Publishers
Media focus
Publication Years
Methods applied
Journals
Output Type
Tobias and Syd: A research-based podcast audio-drama about tobacco
Radio Journal: International Studies in Broadcast & Audio Media, volume 23, issue 1 (2025), pp. 103-126
"We report on an experiment that used podcast audio-drama as a medium to generate impact from academic outputs in a creative, inclusive and collaborative way. Tobias and Syd was a serialized podcast audio-drama published in January 2023 based on ideas contained in the book Anthropology of Tobacco an
...
ADE for Games: Approaches to Anti-Racism, Decolonization, Equity, Diversity, and Inclusion in Games Research and Creation
Pittsburgh: Play Story Press (2024), viii, 241 pp.
Werte ins Spiel bringen: An der Schnittstelle von digitalen Spielen und Wertebildung
Berlin: Stiftung Digitale Spielekultur (2024), 118 pp.
Using social impact games to overcome intractable conflicts: The case of Fact Finders and PeaceMaker
Information, Communication & Society (2024), 16 pp.
"Is there a spillover effect in multiperspectivity regarding the Israeli-Palestinian conflict among Israeli and Palestinian undergraduate students that results from playing a social impact game about a different conflictual context? We examined whether playing Fact Finders (Cyprus conflict) and Peac
...
Edutainment and the prevention of under-age marriages: The evaluation of a television series designed to promote positive role models in Bangladesh
Journal of Development Effectiveness, volume 16, issue 2 (2024), pp. 159-186
"Edutainment intervention is a popular and inexpensive behavioural change communication toolkit to raise positive social norms through broadcast media. We evaluated a 26-episode nationally broadcasted television series targeted to improve attitudes towards preventing child marriage in Bangladesh. We
...
Soap Operas and Pro-Savings Attitudes in Poor Rural Areas of Peru
Atlanta: International Center for Public Policy (2023), 17 pp.
Teaching with Games: Formative Gaming in Religion, Philosophy and Ethics
Gamevironments, issue 19 (2023), 205 pp.
"This special issue explores the power of games to shape worldviews, share perspectives, develop religious identities and provoke ethical reflection. Contributors bring together ideas from classrooms of philosophy and religious studies with case studies fromreligious communities and companies engage
...
Efficacy of Radio Entertainment Education in Promoting Health Behavior: A Meta-Analysis
Journal of Radio & Audio Media, volume 30, issue 1 (2023), pp. 387-407
"Radio-based entertainment education (EE) programs have long been a way to communicate health-related information, particularly in developing countries. To explore the effectiveness of these campaigns, we used meta-analysis to examine the results of 20 published studies on the effectiveness of healt
...
Handbook Auswärtsspiel: Understanding and Experiencing Foreign Policy with Games
Berlin: Stiftung Digitale Spielekultur (2023), 113 pp.
Co-Designing a Mobile-Based Game to Improve Misinformation Resistance and Vaccine Knowledge in Uganda, Kenya, and Rwanda
Journal of Health Communication, volume 28, issue suppl. 2 (2023), pp. 49-60
"Misinformation can decrease public confidence in vaccines, and reduce vaccination intent and uptake. One strategy for countering these negative impacts comes from inoculation theory. Similar to biological vaccination, inoculation theory posits that exposure to a weakened form of misinformation can
...
‘It is Guiding Us to Protect Ourselves’: A Qualitative Investigation Into Why Young People Engage with a Mass-Media HIV Education Campaign
Culture, Health & Sexuality, volume 25, issue 7 (2023), pp. 803-817
"This study explores how and why young people engage with MTV Shuga, a popular mass media campaign in South Africa, to understand what makes effective HIV edutainment. Young MTV Shuga viewers from the Eastern Cape, South Africa and their parents participated in remote individual interviews and focus
...
Metaverse und Gaming: Potenziale für die Auswärtige Kultur- und Bildungspolitik
Stuttgart: Institut für Auslandsbeziehungen (ifa) (2023), 88 pp.
"Diese Studie trägt dazu bei, ein Verständnis für das Thema ,Gaming‘ und seine Derivate zu vermitteln und mithilfe von interdisziplinären, theoriegeleiteten Übersichten, Modellen und Handlungsempfehlungen eine praxisorientierte, qualifizierte Extended Gaming Literacy für Akteur:innen der Aus
...
Narratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context
Bielefeld: transcript (2023), 280 pp.
"As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient in
...
Politiken des (digitalen) Spiels: Transdisziplinäre Perspektiven
Bielefeld: transcript (2023), 357 pp.
"Spiele sind durch Produktion, Distribution und Konsumption in politische Strukturen eingebunden. Sie spiegeln nicht nur ihre Umwelt wider, sondern werden auch maßgeblich durch diese geformt. Die Beiträger*innen fragen transdisziplinär nach der Analyse solcher "Politiken des Spiels": Innerhalb we
...
Lights - Camera - Impact: 20 Years of Research on the Power of Entertainment to Support Narrative Change
Los Angeles: Media Impact Project USC Annenberg Norman Lear Center (2023), 88 pp.
A Strategic Framework to Guide Investments in Narrative Change: Best Practices for Media Contexts and Beyond
Los Angeles: Media Impact Project USC Annenberg Norman Lear Center (2023), 52 pp.
Evaluating Use of Mass-Media Communication Intervention ‘MTV-Shuga’ on Increased Awareness and Demand for HIV and Sexual Health Services by Adolescent Girls and Young Women in South Africa: An Observational Study
BMJ Open, volume 13, issue e062804 (2023), 12 pp.
"Objective: To investigate the effect of exposure to 'MTV Shuga:Down South’ (MTVShuga-DS) during the scale-up of combination HIV-prevention interventions on awareness and uptake of sexual reproductive health (SRH) and HIV-prevention services by adolescent girls and young women (AGYW) [...] Conclus
...
Tackling Misinformation with Games: A Systematic Literature Review
Interactive Learning Environments (2023), 16 pp.
"Misinformation and fake news are severe threats to society. The role of critical reading skills is crucial in the battle against misinformation. Despite the promising results of game-based interventions to mitigate the effects of misinformation, the corpus of research on games supporting critical r
...
Edutainment, Savings, and Generational Differences in Rural Areas of Peru
Atlanta: International Center for Public Policy (2023), 27 pp.
Serie "Country Queen" auf Arte: Die Geister von Tsilanga
Süddeutsche Zeitung, 21. Juni (2023)
"Die kenianische, auch mit deutschem Geld produzierte Serie "Country Queen"läuft auf Arte und weltweit auf Netflix. Sie ist raffiniert erzählt - und ein Glücksfall für das globale Lagerfeuer." (Einleitung)