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Gaming: Uses & Effects
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Extremist & Terrorist Digital / Social Media Presence
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Extremist & Terrorist Communication Strategies and Media
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Extremist Recruitment through Media
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Discourse & Discourse Analysis
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Gaming and Extremism: The Radicalization of Digital Playgrounds
New York; London: Routledge (2024), xvi, 218 pp.
"Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the 'gamification of extremism.' Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the f
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A Taxonomy for the Classification of Post-Organisational Violent Extremist & Terrorist Content
London: Institute for Strategic Dialogue (ISD) (2021), 26 pp.
"Across the case studies we identified three broad categories for the classification of content, which will be unpacked in greater detail in the following section: 1. Instructional material which contains guidance on operational aspects of terrorist and violent extremist activity. This includes guid
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