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Von bierbrauenden Mönchen und kriegerischen Nonnen
Stuttgart: Kohlhammer (2024), 257 pp.
"Spiele sind ein wichtiger Bestandteil populärer (Kirchen-)Geschichtskulturen. Durch die Kombination aus Setting, Material und Regelsystem transportieren sie einer breiten Öffentlichkeit Vorstellungen von historischen Ereignissen, Personen und Epochen. Noch kaum erforscht ist der Umstand, dass vie
...
Mental Health | Atmospheres | Video Games: New Directions in Game Research II
Bielefeld: transcript (2022), 260 pp.
"An exploration of the video games as an atmospheric medium questioning its impact on us and our mental health." (Publisher description)
Os games no discurso adventista: Breve análise de publicações e documentos eclesiásticos
Tropos: Comunicação, Sociedade e Cultura, volume 10, issue 1 (2021), 28 pp.
"Com a emergência dos estudos acadêmicos sobre a interface entre religião e jogos digitais, o presente trabalho procura explorar a relação entre a Igreja Adventista do Sétimo Dia (IASD) e os jogos analógicos e digitais, de forma a compreender o pensamento e a visão adventista acerca dos game
...
The Greenwood Encyclopedia of Popular Culture: North Africa and the Middle East
Westport, Conn.; London: Greenwood Press (2007), xv, 389 pp.
The Greenwood Encyclopedia of Popular Culture: Latin America
Westport, Conn.; London: Greenwood Press (2007), xvi, 396 pp.
The Greenwood Encyclopedia of Popular Culture: Sub-Saharan Africa
Westport, Conn.; London: Greenwood Press (2007), xviii, 387 pp.
Spiele: Der Punkt auf dem i. Kreative Übungen zum Lernen mit Spaß
Weinheim: Beltz, 5th ed. (2003), 252 pp.
Yo, tu, nosotros, jóvenes, comunicamos
Santiago: Equipo de Servicios para la Juventud (ESEJ); Centro Nacional de Comunicación Social del Episcopado (CENCOSEP) (1979), 40 pp.