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Trauma, Coping with Trauma, Trauma Therapy
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Digitalization, Digital Transformation
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Game Industries, Game Production
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Educational Games, Serious Games
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Games
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Gaming, Video Games
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Therapeutical Use of Communication & Media
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Journalists Dealing with Risks & Threats, Resilience & Wellbeing of Media Workers
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Therapeutical Writing, Memory Books
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Experientially simulated others: Finding social support for mental health in digital games
Information, Communication & Society (2024), 17 pp.
"People with mental illness struggle to find connection and community due to a combination of stigma, social isolation, and adverse social experiences. Digital games, as an immersive and interactive media, can convey aspects of mental health experiences in thoughtful ways. I considered how players c
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Mental Health | Atmospheres | Video Games: New Directions in Game Research II
Bielefeld: transcript (2022), 260 pp.
"An exploration of the video games as an atmospheric medium questioning its impact on us and our mental health." (Publisher description)
Mental illness among journalists: A systematic review
International Journal of Social Psychiatry, volume 59, issue 4 (2012), pp. 377-390
"Aims: To investigate mental illness among journalists in five key areas: (1) journalists' mental health status; (2) journalists' personal attitudes towards mental illness; (3) attitudes and support journalists expect or have experienced from colleagues when they have a mental health problem; (4) ef
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Witness to Genocide: The Children of Rwanda: Drawings of Child Survivors of the Rwandan Genocide of 1994
New York: Friendship Press; NCC's Church World Service; Conflict Management Initiatives; W.K. Kellogg Foundation (2000), 48 pp.