Filter
84
Featured
Free Access
38
Key Guidance
1
Quick Overview
1
Top Insights
4
Topics
Gaming: Uses & Effects
16
Educational Games, Serious Games
11
Storytelling
9
Media Literacy: Gaming
7
Popular Cultures
6
Violence in the Media: Video Games
5
Virtual Reality
5
Media Use: Children
4
Media Use: Youth
4
Religious Functions & Messages of Digital Media
4
Collective Memory & Media, Media Representation of History
4
Entertainment Media Industries & Markets
4
Digital & Social Media Use: Youth
3
Child Protection, Protection of Minors
3
Gaming: Children
3
Gaming: Youth
3
Popular Religious Cultures & Practices
3
Entertainment Education, Edutainment
3
Internet
3
Countering Hate Speech, Disinformation & Propaganda
3
Game Industries, Game Production
3
Television Entertainment, Television Entertainment Programmes
3
Sexuality: Media Representation, Sexually Explicit Media Content, Pornography
3
Gender Representation & Stereotypes in the Media
3
Nazism
3
Death & Grief: Reporting & Media Representation
3
Youth Cultures, Youth Milieus, Youth Identities
3
Gender Representation & Stereotypes in Advertising
2
Digital Activism, Cyber Advocacy
2
Mobile Phone Use
2
Television Consumption, Televison Use, Television Audiences
2
Children and Media
2
Animated Cartoons, Animated Films
2
Media Literacy: Children
2
Hollywood
2
Cybersecurity, Digital Safety, Privacy, Right to Privacy
2
Public Diplomacy, Cultural Diplomacy
2
Public Relations
2
Extremist Recruitment through Media
2
Digital Cultures
2
Fans, Fandom, Fan Cultures
2
Digital Media, Internet & Religion
2
Digital & Information Literacy
2
Indigenous Digital & Social Media Communication
2
Interactive Media
2
Internet / ICTs and Social Change
2
Social Media
2
Digitalization, Digital Transformation
2
LGBT & Communication / Media
2
Economics of Media
2
Civic Education: Use & Role of Media
2
Educational Television
2
Games
2
Addiction to Media & Video Games, Effects of Media on Mental Health
2
Soap Operas & Telenovelas
2
Gender and Media, Gender and Communication
2
Gender Relations
2
Media & Information Literacy
2
Media Literacy: Television
2
Popular Music
2
Popular Press
2
Radio
2
Hinduism and Communication
2
Antisemitism
2
Computers
2
Mobile Phones, Smartphones
2
Television
2
Theories of Communication & Media
2
Youth and Media
2
Digital Divide, Digital Inequalities
1
Advocacy & Political Films
1
Civic Engagement, Citizen Participation, Civil Society & Digital Communication
1
Fishing
1
Audiences & Users
1
Audience Research Methods
1
Digital & Social Media Use, Internet Use
1
Digital & Social Media Use: Children
1
Film Audiences, Film Consumption
1
Information Use & Consumption
1
Media Socialisation, Media Biographies, Media Life Journeys
1
Television Use: Children
1
Media Use: Lower Classes & Poor Population
1
Book Markets & Industries
1
Children's Books & Literature
1
E-Books & Digital Book Publishing
1
Gender and Book Publishing
1
Children: Media Representation & Reporting
1
Children: Early Childhood, Toddlers, Preschoolers
1
Children's Media
1
Children's Rights
1
Comics, Cartoons, Caricatures
1
Girls and Media
1
Research: Children & Media / Communication
1
Violence in the Media: Effects on Children
1
Bible, Biblical Theology
1
Adventist Church
1
Christian Ethics
1
Christian Social Media Presence & Online Communities
1
Christianity: Media Representation & Reporting
1
Cinema
1
Aesthetics in Film & Visual Communication
1
Female Film Actors, Directors & Producers
1
Film & Gender
1
Documentaries, Television Documentaries, Web Documentaries
1
Historical Films
1
Film Markets
1
Films
1
Digital Media Censorship, Control & Filtering, Internet & Social Media Censorship
1
Plagiarism
1
Government Propaganda
1
Military: Communication Strategies & Practices
1
Viral Spots & Viral Online Communication
1
Community Radios
1
Community Reporters, Media Volunteers
1
Graffiti, Wall Paintings, Street Art
1
Conflicts and Media
1
Conflict-Sensitive & Peace Journalism
1
Extremist & Terrorist Digital / Social Media Presence
1
Extremist & Terrorist Communication Strategies and Media
1
Foreign Conflict Reporting, International War Reporting
1
Hate Speech, Hate Speech in Social Media
1
Violence in the Media: Reception & Effects
1
War Reporting
1
Coding
1
Content Analysis (Research Method)
1
Anthropology of Media & Communication
1
Theatre
1
Cultural Resistance
1
Development Communication: Indigenous & Traditional Communication
1
Edutainment Campaigns: Effects & Effectiveness
1
Social Change & Media / Communication
1
Digital Communication, Digital Media
1
Big Digital Platforms, Big Tech Companies
1
Convergence of Media
1
Cyberbullying, Cyberharassment
1
Cybercrimes
1
Digital Ethics, AI Ethics, Social Media Ethics, Data & Information Ethics
1
Digital Healthcare & Information, Mobile Health, E-Health, Telemedicine
1
Digital Inclusion
1
Cyberfaith / Virtual Spirituality
1
Religious Digital & Social Media Practices
1
Digital Research Methods
1
E-Governance, E-Democracy
1
Online Communication
1
Digital Journalism, Online Journalism
1
Social Media in Political Communication
1
Digital Market Concentration
1
Social Media Companies
1
Digital Media Markets
1
Web Entertainment Series
1
Sexual Abuse: Digital Media
1
Blogging, Blogs
1
TikTok
1
Twitch (Video Games Live-Streaming Platform)
1
YouTube
1
Streaming Media
1
Websites
1
Ethnic / Minority Online Communities & Websites
1
Artificial Intelligence
1
Online Learning, E-Learning
1
ICTs and Development
1
Digitalisation, Online Communication & Democracy / Democratization
1
ICTs and Poverty Reduction
1
ICT Policies
1
Diaspora Media
1
Racism in Social Media & Digital Communication
1
Information Storage and Retrieval
1
Digital Economies & Markets
1
Economic Contribution of the Media Industries to GDP
1
Media Industries
1
Music Industries & Markets
1
Media Markets
1
Television Markets
1
Education (General)
1
Ethical Learning: Use & Role of Media
1
Instructional Media & Teaching Materials
1
Literacy, Literacy Campaigns, Postliteracy, Alphabetisation Policies
1
Media Didactics, Media Use in Education
1
Religious Education: Use & Role of Media
1
Gaming: Ethical Issues
1
Humour, Parody, Satire
1
Political Parody and Satire
1
Infotainment, Politainment
1
Sports Reporting
1
Climate Change Communication, Climate Journalism
1
Sensationalist Journalism, Yellow Press
1
Values
1
Gender Media Studies & Feminist Communication Research
1
Sexuality
1
Sexism
1
Women (General)
1
Women's Magazines, Women's Press
1
Food / Nutrition Communication & Media Representation
1
Mental Health (General)
1
Therapeutical Use of Communication & Media
1
History of Media & Communication
1
Indigenous Issues Reporting & Media Representation
1
Indigenous Languages
1
Globalisation of Media
1
Image Abroad
1
International Relations
1
Colonialism
1
News
1
Business & Economics Journalism
1
Court Reporting & Media Representation of Judicial System
1
Political Reporting
1
Islam: Media Representation & Reporting
1
Judaism: Media Representation & Reporting
1
Media Assistance: Journalists' Associations, Media Associations
1
Diversity & Pluralism in Media / Communication
1
Media, Mass Media
1
Media Literacy: Photography
1
Media Literacy: Youth
1
Media Landscapes, Media Systems, Media Situation in General
1
Small States: Media Systems & Media Landscapes
1
Internet Governance, Internet Policies
1
Media Governance
1
Music
1
Music as Means of Political Communication
1
People with Disabilities: Tailored ICT & Media Products
1
Right-Wing Extremism
1
Political Communication
1
Political Television Programmes & Political Talkshows
1
Radicalisation: Influence of Media
1
Magazines
1
Public Service Broadcasting
1
Cyberpsychology
1
Media Effects
1
Media Psychology, Communication Psychology
1
Persuasive Communication
1
Archetypes
1
Religion and Communication
1
Buddhism and Communication
1
Muslim Digital Media & Online Communities
1
Judaism and Communication
1
Mythology
1
Religion in Entertainment Programmes (Religiotainment)
1
Spirituality
1
Youth & Religious Communication
1
Reality & Communication, Truth & Media
1
Society & Media, Media Sociology
1
Satellite Communication & Information Services
1
Technological Change, Technological Developments, Technological Progress
1
Mobile Phone Apps
1
Telephone
1
Television Production Companies
1
Reality Television Programmes & Daily Talks
1
Television Talk Shows
1
Television Programming, Programme Structures & Programme Policies
1
Non-Western Communication Approaches
1
User-Generated Contents
1
Visual Communication
1
Audiovisual Communication
1
Language
Document type
Countries / Regions
Authors & Publishers
Media focus
Publication Years
Methods applied
Journals
Output Type
Games and Bereavement: How Video Games Represent Attachment, Loss, and Grief
Bielefeld: transcript (2018), 273 pp.
"How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficu
...
Digital Middle East: State and Society in the Information Age
New York; Qatar: Oxford University Press; Georgetown University (2018), xii, 335 pp.
"Digital Middle East sheds a critical light on continuing changes that are closely intertwined with the adoption of information and communication technologies in the MENA region. Drawing on case studies from throughout the Middle East, the contributors explore how these digital transformations are p
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Storytelling for Interactive Digital Media and Video Games
Boca Raton, Fl.: Taylor & Francis CRC Press (2017), xv, 280 pp.
"This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters,
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Mobile Gaming in Asia: Politics, Culture and Emerging Technologies
Dordrecht: Springer (2017), vi, 247 pp.
"This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry - a localized mobile landscape, with particular reference to young Asians' engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but als
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Metagame: Panoramas dos Game Studies no Brasil
São Paulo: Intercom – Sociedade Brasileira de Estudos Interdisciplinares da Comunicação (2017), 308 pp.
"Este volume consiste em uma seleção de artigos que versam sobre questões contemporâneas dos estudos de jogos eletrônicos – game studies – e sobre sua inevitável interseção junto ao campo da Comunicação. Nela estão presentes trabalhos apresentados na primeira edição do GP de Games d
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Cultural Revolution in Iran: Contemporary Popular Culture in the Islamic Republic
London; New York: Tauris, new paperback ed. (2017), xiv, 287 pp.
"Despite the repressive power of the current regime the immense creativity of popular cultural practices, that negotiate and resist a repressive system, is a potent and dynamic force. This book draws on the expertise and experience of Iranian and international academics and activists to address dive
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Digitalization and Society
Frankfurt am Main et al.: Peter Lang (2017), 210 pp.
Spielend lernen! Computerspiele(n) in Schule und Unterricht
Düsseldorf; München: kopaed (2017), 198 pp.
"Computerspiele sind Kulturgut. Sie sind etablierte und treibende Kraft gesellschaftlicher Transformationsprozesse in der Freizeitgestaltung und des Medienkonsums zu Unterhaltungszwecken. Aber lassen sich gerade in kommerziellen Spielen – sogenannten off-the-shelf games – auch Bildungspotenziale
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Entertainment and Media Outlook 2017 – 2021: An African Perspective. An In-Depth Analysis of the Trends Shaping the Entertainment and Media Industry in South Africa, Nigeria, Kenya, Ghana and Tanzania
Quick Overview
Price Waterhouse Coopers (pwc), 8th. annual ed. (2017), 161 pp.
Video Games Around the World
Top Insights
Cambridge, Mass.; London: MIT Press (2015), xiv, 697 pp.
"Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and cultur
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Ringvorlesung Games: Retro-Games, Gamification, Augmented Reality
München: Hooffacker (2014), 128 pp.
"Chancen und Risiken von Computerspielen, Retro Gaming, Gamification, Sim Games und Augmented Reality: Im Wintersemester 2013/2014 haben sich Professorinnen und Professoren aus ganz Bayern an der ersten bayernweiten Ringvorlesung Games beteiligt. Der MedienCampus Bayern und Games/Bavaria haben für
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Politik und politische Bildung in der digitalen Welt: Chancen und Herausforderungen
Reinbek; München: Lau (2014), 213 pp.
"Das Digitale führt zu einem tiefgreifenden gesellschaftlichen Wandel. Betroffen sind das politische System unserer parlamentarischen Parteiendemokratie, die Medien sowie das Lernen in seinen unterschiedlichen Ausprägungen. Diese revolutionären Umwälzungen bleiben nicht ohne Folgen. Denn: Über
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Storytelling in virtuellen Welten
Konstanz; München: UVK (2014), 297 pp.
"David Lochner gibt einen Überblick über die vielfältigen Möglichkeiten des Erzählens im virtuellen Raum. Ob Animationsfilm, digitales Spiel oder interaktiver Film – sie alle bieten Autoren und Produzenten neue Wege, Geschichten zu erzählen: Visionen, Träume und Welten zu entwickeln, die da
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Playing with Religion in Digital Games
Bloomington; Indianapolis: Indiana University Press (2014), ix, 301 pp.
"Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game 'Okami' to the internationally popular 'The Legend of Zelda' and 'Halo', many video games rely on religious themes and symbols to drive the narrative and frame the
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Digitales Erzählen: Die Dramaturgie der neuen Medien
Konstanz; München: UVK (2014), 252 pp.
"Dennis Eick zeigt, welche neuen Erzählformen durch das Internet und die technischen Möglichkeiten der Digitalisierung realisiert werden können. Er stellt zahlreiche Beispiele aus dem nationalen und internationalen Bereich vor und führt Interviews mit namhaften Fachleuten aus den einzelnen Genre
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Amateur Media: Social, Culturual and Legal Perspectives
London; New York: Routledge (2012), xv, 238 pp.
"This edited collection provides a much-needed interdisciplinary contextualisation of amateur media before and after Web 2.0. Surveying the institutional, economic and legal construction of the amateur media producer via a series of case studies, it features contributions from experts in the fields
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Religion, the Making of Goddess and Video Game in an Oral Tradition
Religion and Social Communication, volume 10, issue 1 (2012), pp. 39-72
Unterhaltungsrepublik Deutschland: Medien, Politik und Entertainment
Bonn: Bundeszentrale für politische Bildung (bpb) (2012), 320 pp.
Panorama del audiovisual chileno
Santiago de Chile: Pontificia Universidad Católica de Chile (2011), 127 pp.
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Burlington, MA: Focal Press (2011), xi, 319 pp.
"Game stories have evolved from the simple kidnapped-girl plot of Donkey Kong to the complex novel-length tales of modern RPGs. In addition, the ability of the player to interact with and affect the story has created many new and different types of stories that are difficult if not impossible to por
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