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Digital & Social Media Use: Youth
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ICTs and Development
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Digital Divide, Digital Inequalities
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Digital Activism, Cyber Advocacy
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Digital Media Censorship, Control & Filtering, Internet & Social Media Censorship
3
Citizen Journalism, Community Journalism
3
Social Media
3
Gaming, Video Games
3
Civic Engagement, Citizen Participation, Civil Society & Media
2
Social Movements: Communication Strategies & Practices
2
Media Use: Lower Classes & Poor Population
2
Trust in the Media, Credibility of Media
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Cybersecurity, Digital Safety, Privacy, Right to Privacy
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Community Media
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Participatory Communication
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Telecentres, Community Telecentres, Internet Cafés
2
Algorithms & Big Data
2
Digital Inclusion
2
Digital Research Methods
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Open Access Publishing
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Democratization & Digital Media / Social Media
2
Digital Economies & Markets
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Small Enterprises, Micro Businesses, Small & Medium Enterprises (SME)
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Access to Internet & Digital Communications
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Open Data
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Advocacy & Empowerment: Disadvantaged & Vulnerable Groups
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Advocacy & Empowerment: Ethnic Minorities
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Civic Engagement, Citizen Participation, Civil Society & Digital Communication
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Media Advocacy, Media Activism
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Maps
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Digital & Social Media Use, Internet Use
1
Information Needs & Media Use: Refugees & Displaced People
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Mobile Phone Use
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Book Publishing
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Child Protection, Protection of Minors
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Christian Social Media Presence & Online Communities
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National Cinemas, National Film Production
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Communication Rights
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Surveillance, Surveillance Technologies, Spyware
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Media Freedom, Press Freedom
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Right to be Forgotten
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Public Diplomacy, Cultural Diplomacy
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Alternative Communication & Media
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Alternative Radios
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Community Radios
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Community Telecommunication Networks
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Storytelling
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Armed Conflicts
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Hate Speech, Hate Speech in Social Media
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Human Rights Protection & Violations: Media Representation & Reporting
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Content Analysis (Research Method)
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Rumours & Rumour Management
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Anthropology of Media & Communication
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Corporate Donors
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Disasters, Disaster Relief, Disaster Prevention
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Entertainment Education, Edutainment
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Social Change & Media / Communication
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Big Digital Platforms, Big Tech Companies
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Cyberbullying, Cyberharassment
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E-Governance, E-Democracy
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Spam & Scam
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Google
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Internet / ICTs and Social Change
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Internet / Social Media Law & Regulation
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Electronic Commerce
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Facebook
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Social / Digital Media and ICTs in Disaster & Humanitarian Crisis Management & Prevention
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Artificial Intelligence
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Ecological Footprint & Sustainability of Digitalization, E-Waste & Recycling
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Economic Development: Role of ICTs & Media
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Gender and ICTs / Internet
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Digitalisation, Online Communication & Democracy / Democratization
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ICTs and Poverty Reduction
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ICT Development Assistance
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ICT Policies
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Information Society
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World Summit on the Information Society (WSIS)
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Disinformation, Misinformation, Fake News
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Conspiracy Narratives, Conspiracy Theories
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Entertainment Media Industries & Markets
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Labour, Labour Markets, Labour Laws, Working Conditions
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Civic Education: Use & Role of Media
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Educational Games, Serious Games
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Instructional Media & Teaching Materials
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Open Educational Resources (OER)
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Literacy, Literacy Campaigns, Postliteracy, Alphabetisation Policies
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Wastes & Recycling
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Defamation of Religion (Blasphemy)
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Collaboration
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History (General)
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Ethnicity in Communication
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Globalisation of Media
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International Radio Broadcasting, Foreign Radio Broadcasting
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Journalism
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Civic Journalism, Public Journalism
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Collaborative Journalism, Journalism Cooperation
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Crowdsourcing
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Social Communication
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Media Law & Regulation
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Human Rights
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Corporate Social Responsibility
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Crowdfunding
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Migrants & Refugees: Tailor-Made Media Products & Information Services
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Music
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Civic Engagement, Citizen & Community Participation
1
Political Influence
1
Democratization
1
Politics and Media
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Democracy / Democratization and Media
1
Influence of Media on Politics
1
National Identity & Media, Nationalism & Communication
1
Assimilation
1
Consciousness
1
Socialization
1
Fundamentalisms (Religious)
1
Hinduism and Communication
1
Islam and Communication
1
Religion and Politics
1
Religious Discrimination, Persecution of / Violence Against Religious Groups
1
Comparative Approaches & Methods in Communication Research
1
Participatory Action Research
1
Population
1
Sociology
1
Technological Change, Technological Developments, Technological Progress
1
Internet Bandwith, Broadband & Backbone Networks
1
Mobile Phones, Smartphones
1
Suburbs, Poor Districts, Slums, Shanty Towns
1
Infographics & Data Visualization
1
Youth and Media
1
Youth & Digital Media
1
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"This book examines the use of “civic media”—the technologies, designs, and practices that support connection through common purpose in civic, political, and social life. Scholars from a range of disciplines and practitioners from a variety of organizations offer analyses and case studies that ... more

Data Visualizations Break Down Knowledge Barriers in Public Engagement

In: Civic Media: Technology, Design, Practice
Cambridge, Mass; London: MIT Press (2016), pp. 165-197
"With Obfuscation, Finn Brunton and Helen Nissenbaum mean to start a revolution. They are calling us not to the barricades but to our computers, offering us ways to fight today's pervasive digital surveillance. To the toolkit of privacy protecting techniques and projects, they propose adding obfusca ... more

Case Study: Mídia NINJA and the Rise of Citizen Journalism in Brazil

In: Civic Media: Technology, Design, Practice
Cambridge, Mass; London: MIT Press (2016), pp. 527-532

Video Games Around the World

Cambridge, Mass.; London: MIT Press (2015), xiv, 697 pp.
"Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and cultur ... more
"Today, DIY- do-it-yourself - describes more than self-taught carpentry. Social media enables DIY citizens to organize and protest in new ways (as in Egypt's "Twitter revolution" of 2011) and to repurpose corporate content (or create new user-generated content) in order to offer political counternar ... more
"In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable pro ... more
"Drawing on Amartya Sen's capabilities approach to development - which shifts the focus from economic growth to a more holistic, freedom-based idea of human development - Dorothea Kleine examines the relationship between ICTs, choice, and development. Kleine proposes a conceptual framework, the Choi ... more
"Internet censorship and surveillance becomes more sophisticated. The first-generation controls like China's "Great Firewall" are being replaced by techniques that include strategically timed distributed denial-of-service (DDoS) attacks, targeted malware, take-down notices and stringent terms-of-usa ... more
"This volume the consequences of digital media use for young people's individual and social identities. The contributors explore how young people use digital media to share ideas and creativity and to participate in networks that are small and large, local and global, intimate and anonymous. They lo ... more
"This volume addresses the issue of credibility—the objective and subjective components that make information believable—in the contemporary media environment. The contributors look particularly at youth audiences and experiences, considering the implications of wide access and the questionable ... more
"This volume examines the core issues that arise when digital media use results in unintended learning experiences and unanticipated social encounters. The contributors examine the complex mix of emergent practices and developments online and elsewhere that empower young users to function as drivers ... more
"In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games ... more
"Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. It is clear that participation in online communities is important for many young people, but less clear how this translates into civic ... more
"Internet filtering takes place in at least forty states worldwide including many countries in Asia and the Middle East and North Africa. This publication examines the political, legal, social, and cultural contexts of Internet filtering in these states from a variety of perspectives. The six introd ... more

Handbook of Mobile Communication Studies

Cambridge, Mass.; London: MIT Press (2008), ix, 472 pp.
"This book offers a view of the cultural, family, and interpersonal consequences of mobile communication across the globe. Scholars analyze the effect of mobile communication on all parts of life, from the relationship between literacy and the textual features of mobile phones to the use of ringtone ... more