Filter
5
Topics
Gaming, Video Games
3
Digital & Social Media Use: Youth
2
Gaming: Uses & Effects
2
Gaming: Children
2
Violence in the Media: Video Games
2
Youth Cultures, Youth Milieus, Youth Identities
2
Mobile Phone Use: Children
1
Media Use: Youth
1
Mobile Phone Use: Youth
1
Music Consumption & Use
1
Girls and Media
1
Influencers (Social Media)
1
Virtual Reality
1
Game Industries, Game Production
1
Sexuality: Media Representation, Sexually Explicit Media Content, Pornography
1
COVID-19 Pandemic: Effects on Journalism, Media & Communication
1
Family Communication
1
Media Psychology, Communication Psychology
1
Youth Activism, Youth Civic Engagement, Youth Political Interests, Youth Protests
1
Language
Countries / Regions
Authors & Publishers
Media focus
Publication Years
Methods applied
Journals
Output Type
Mobile Media Use Among Children and Youth in Asia
Dordrecht: Springer (2025), viii, 235 pp.
"This book examines mobile media use among children and youths within an Asian context. By studying the impact of mobile media on children and youth in Asia, it focuses on the explosive growth of mobile media among young people and seeks to understand the potential consequences of mobile media use o
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Ergebnisse der JIM-Studie 2022: Jugend, Information, Medien
Media Perspektiven, issue 2 (2023), pp. 1-12
"Die Mediennutzung Jugendlicher kehrt teilweise zu dem Vor- Corona-Niveau zurück, das belegen die Ergebnisse der neuesten JIM-Studie „Jugend, Information, Medien“. Die Nutzung von Videoangeboten und digitalen Spielen bleibt dagegen auf dem hohen Niveau der Corona-Zeit. Für Jugendliche sind hie
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Mobile Gaming in Asia: Politics, Culture and Emerging Technologies
Dordrecht: Springer (2017), vi, 247 pp.
"This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry - a localized mobile landscape, with particular reference to young Asians' engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but als
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Computerspiele: Virtuelle Spiel- und Lernwelten
Bonn: Bundeszentrale für politische Bildung (bpb) (2003), 71 pp.
Children in the New Media Landscape: Games, Pornography, Perceptions
Göteborg: Youth and Media UNESCO International Clearinghouse on Children; Nordicom (2000), 379 pp.
"The 2000 Yearbook treats two themes, both of which relate to newer features of the media landscape: violence in video and computer games, and pornography on television and on Internet. Some articles in the Yearbook also discuss findings on audience perceptions of violence and sex in the media. The
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