Filter
85
Featured
Topics
Gaming, Video Games
55
Educational Games, Serious Games
30
Gaming: Uses & Effects
21
Media Literacy: Gaming
10
Storytelling
7
Violence in the Media: Video Games
7
Entertainment Education, Edutainment
7
Collective Memory & Media, Media Representation of History
6
Gaming: Children
5
Media Use: Youth
4
Religious Functions & Messages of Digital Media
4
Virtual Reality
4
Countering Hate Speech, Disinformation & Propaganda
4
Game Industries, Game Production
4
Child Protection, Protection of Minors
3
Gaming: Youth
3
Games
3
Nazism
3
Death & Grief: Reporting & Media Representation
3
Media Use: Children
2
Public Diplomacy, Cultural Diplomacy
2
Extremist Recruitment through Media
2
Interactive Media
2
Entertainment Media Industries & Markets
2
Civic Education: Use & Role of Media
2
Religious Education: Use & Role of Media
2
Addiction to Media & Video Games, Effects of Media on Mental Health
2
Climate Change Communication, Climate Journalism
2
Mental Health (General)
2
Radicalisation: Influence of Media
2
Religion in Entertainment Programmes (Religiotainment)
2
Civic Engagement, Citizen Participation, Civil Society & Digital Communication
1
Audiences & Users
1
Digital & Social Media Use: Children
1
Digital & Social Media Use: Youth
1
Mobile Phone Use
1
Television Consumption, Televison Use, Television Audiences
1
E-Books & Digital Book Publishing
1
Campaigning: Message Design
1
Catholic Religious Congregations, Catholic Orders
1
Animated Cartoons, Animated Films
1
Violence in the Media: Effects on Children
1
Adventist Church
1
Christian Ethics
1
Christianity: Media Representation & Reporting
1
Aesthetics in Film & Visual Communication
1
Film & Gender
1
Historical Films
1
Viral Spots & Viral Online Communication
1
Conflict-Sensitive Digital Technology Use & Social Media in Prevention & Transformation
1
Extremist & Terrorist Digital / Social Media Presence
1
Trauma, Coping with Trauma, Trauma Therapy
1
Trauma: Media Representation & Reporting
1
Violence in the Media: Reception & Effects
1
Violence in the Media: Effects on Youth
1
Countering Misinformation & Rumours
1
Fans, Fandom, Fan Cultures
1
Narratives, Narrative Structures
1
Philosophy
1
Edutainment Campaigns: Effects & Effectiveness
1
Digital Media, Internet & Religion
1
Religious Digital & Social Media Practices
1
Digital Research Methods
1
Indigenous Digital & Social Media Communication
1
Social Media in Political Communication
1
Web Entertainment Series
1
TikTok
1
Twitch (Video Games Live-Streaming Platform)
1
Digitalization, Digital Transformation
1
ICT Sector Personnel / Professionals
1
Racism in Social Media & Digital Communication
1
Health Disinformation & Misinformation
1
Media Literacy: Disinformation, Fake News, Hate Speech
1
Economics of Media
1
Energy Supply, Electricity
1
Labour, Labour Markets, Labour Laws, Working Conditions
1
Education (General)
1
Ethical Learning: Use & Role of Media
1
Instructional Media & Teaching Materials
1
Digital Educational Materials
1
Literacy, Literacy Campaigns, Postliteracy, Alphabetisation Policies
1
Gaming: Ethical Issues
1
Television Entertainment, Television Entertainment Programmes
1
Ethics (General)
1
Sexuality: Media Representation, Sexually Explicit Media Content, Pornography
1
Gender Media Studies & Feminist Communication Research
1
Gender Relations
1
Vaccination Campaigns & Vaccine Hesitancy
1
Colonialism
1
Foreign Policies
1
Islam: Media Representation & Reporting
1
Judaism: Media Representation & Reporting
1
Media Literacy: Television
1
Media Literacy: Youth
1
People with Disabilities: Tailored ICT & Media Products
1
Civic Engagement, Citizen & Community Participation
1
Right-Wing Extremism
1
Democratization
1
Media Psychology, Communication Psychology
1
Persuasive Communication
1
Archetypes
1
Hinduism and Communication
1
Antisemitism
1
Judaism and Communication
1
Mythology
1
Religious Communication Research
1
Religious Motives
1
Spirituality
1
Youth & Religious Communication
1
Research Methods
1
Reality & Communication, Truth & Media
1
Social Justice
1
Inequalities
1
Youth Cultures, Youth Milieus, Youth Identities
1
Language
Document type
Countries / Regions
Authors & Publishers
Media focus
Publication Years
Methods applied
Journals
Output Type

Computerspiele: Virtuelle Spiel- und Lernwelten

Bonn: Bundeszentrale für politische Bildung (bpb) (2003), 71 pp.

Children in the New Media Landscape: Games, Pornography, Perceptions

Göteborg: Youth and Media UNESCO International Clearinghouse on Children; Nordicom (2000), 379 pp.
"The 2000 Yearbook treats two themes, both of which relate to newer features of the media landscape: violence in video and computer games, and pornography on television and on Internet. Some articles in the Yearbook also discuss findings on audience perceptions of violence and sex in the media. The ... more

Handbuch Medien: Computerspiele. Theorie, Forschung, Praxis

Bonn: Bundeszentrale für politische Bildung (bpb) (1997), 366 pp.